Woah! If you made it here it’s probably because you’re interested about me. Well, let’s get to it then!

I first had my contact with the gaming industry when I was 5 years old, when my older brother came home with a Nintendo 64 and a copy of Paper Mario. I remember being very impressed with the way the image moved and the player inputs being recorded in real-time, then you add the charming art of Paper Mario and from there, I was already hooked.

I guess my interest never was about the “play” part but more in how that videogame came to be. How are those pixels reacting to my inputs? What’s happening behind the screens? How many iterations there must be had before we got this final product?

As you can see, my interest was always in the process of making a videogame, and that never left in me. My favorite YouTube channels always were the ones discussing Beta versions from my favorite videogames. Beta64 being a huge one at that. It’s really fascinating to see how the games from your childhood grew from a idea, a concept, to a fully realized vision.

It took me some time before I was able to take a leap of faith in the gaming industry. When I was 23 years old, I decided that I want to work with something that I look up to, that I want to do, and not just meet your weekly hours and “bye-bye”. That’s when I took the risk, I dropped my Information Systems bachelor degree in pursuit of Game Development. At least I already had the coding skills necessary, but drawing was never my strong point.

I’ve done some projects before on GMS2/Unity and worked on some GameJams, however eventually I found out that my strong suite was testing and breaking stuff. Things that different kinds of people would try out at my games. Breaking them in the most unthinkable way possible, that’s why I’ve decided to opt into QA in the gaming industry. As of right now, I’m still looking for a job while doing freelance stuff. I can work with several types of different softwares for reporting glitches/typos such as Excel Spreadsheets, Trello and Jira.

Here’s an example of a report you may get from me:

[QA/Functionality/Gameplay] Soft-lock when trying to talk to “Bob” while having your bow unsheated

*insert footage of the glitch happening*

Expected result: “Bob” dialogue to pop up.

Actual result: “Bob” dialogue never pops up, resulting in a loss of control of the game and entering a softlock mode.

Steps to reproduce:

  1. Go to “Bob”.
  2. Unsheate your bow.
  3. Press the “Talk” button.



That’s just one example of my reports and they can easily be adjusted to match whatever kind of reports you and your team may want.

With all that said, I hope you consider working with me, and hope you all stay safe during these crazy days 🙂